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 Tactics L4D

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Lil'man
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PostSubject: Tactics L4D   Mon 19 Jan 2009, 14:18

I've been doing some testing with my wonderful volunteer, z95, earlier tonight. This testing was a good thorough look at exactly what makes the survivor's outlines visible in Versus mode.

When you stop doing things that make you visible, your outline gradually fades out to nothing over about 3 seconds. Once your outline fades completely, your name text disappears too.

First of all, the things that do affect it. Doing any of the following will make your outline become visible, until you stop doing it.

* Running around. This is basically normal wasd movement.
* Melee attacks. Swinging your gun around makes you visible
* Firing. Any weapon. This includes the mounted minigun. Firing any weapon causes you to be visible.
* Starting a grenade throw. You become visible as soon as you press the fire button. But, whether you throw it immediately, or hold your arm back keeping it ready to throw, you do not become visible again from a grenade. Even when you release it.
* Boomer bile. Having bile on you turns your outline purple, and makes it completely visible to all infected, regardless of what you do. You can't hide until the effect wears off.
* Taking damage. Whenever you take damage from anything, your outline briefly flashes visible. Note that it's the damage, not the hit that causes it. A distinction few will care about, but it doesn't happen if god mode is turned on.
* Voice commands. When your character speaks, you temporarily flash visible. This includes using any of the rosetta commands, and "vocalize" commands in the console. It also applies to things your character says automatically in various situations.
* Shouting while incapped. Although being incapped on it's own, doesn't make you visible. Your survivor will shout for help every few seconds while they're down, and that DOES make them visible.
* Helping someone up. You flash visible briefly when you start to help up an incapped survivor. It fades before you finish helping them though.
* Using pills. Self explanatory.
* Smoker/hunter attack. When you're pinned, or tongued, you become visible until freed.


Now, some other important things. All of the following things do NOT make your outline visible.

* The Flashlight! Whether it's on or not is irrelevant. The flashlight does NOT affect the visibility of your outline. Given that, there's pretty much no reason to ever turn it off.
* Walking. If you hold shift while moving, you walk instead of running. This is slower, of course. But your outline remains invisible while you walk. Good if you want to reverse an ambush by sneaking up on a hunter.
* Crouch walking. Moving while holding crouch (ctrl) is exactly like walking. Holding the walk key while crouched does nothing.
* Releasing a grenade throw that you had ready. This is covered above.
* Reloading your weapon. Doesn't make you visible, but sometimes your survivor will shout "reloading!" and voice clips do make you visible, so beware of that.
* Healing. As with reloading, using a medkit itself doesn't highlight you, with the caveat that the voice clips can.
* Aiming. Didn't really need to be said, but mouselooking around doesn't highlight you. This includes when you're manning the mingun. you're only visible when you fire it.
* Jumping. An odd one. Juumping up and down on the spot doesn't reveal you. Moving forward will, of course.
* Being seen. The outline is completely independant of actual visibility. A survivor can be standing right in front of you, and their outline still invisible if they're not doing anything to cause it. Likewise, other infected seeing them doesn't affect it.
* The tank. In case anyone was wondering, the tank is identical to all other infected in terms of seeing outlines. If you follow these guidelines, you can hide from the tank too. good if you've set it on fire and need to buy time.

Tips tegen tank
Healthy survivor running straight won't be caught by a tank, and he'll stop to throw rocks.
The rocks can't change direction in mid air and the tanks throws where you WILL be.
Rocks can be shot out of midair.


Last edited by Lil'man on Tue 20 Jan 2009, 11:03; edited 1 time in total
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BloodR4ven
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PostSubject: Re: Tactics L4D   Mon 19 Jan 2009, 15:31

enigste handige is bij de tank, gewoon stil staan ziet ie je niet.

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Babalasky
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PostSubject: Re: Tactics L4D   Mon 19 Jan 2009, 16:22

Het maakt niet uit of je stil staat of niet, voor de infected dan..
Alleen (Idd Timo) Bij de tank, omdat die "under controll" moet zijn.
De Survivours zullen toch een keer naar het veillige huis moeten!!!
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Lil'man
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PostSubject: Re: Tactics L4D   Mon 19 Jan 2009, 22:35

maar het is wel redelijk makkelijk om te weten hoe je kunt voorkomen dat je gezien kan worden door special infected
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PostSubject: Re: Tactics L4D   Mon 19 Jan 2009, 22:40

zijn altijd wel scrub nubs die da niet doen en heel het team verraad.

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Lil'man
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PostSubject: Re: Tactics L4D   Mon 19 Jan 2009, 22:42

aangezien wij een clan zijn en een mic hebben kunnen we dat verkomen...
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BloodR4ven
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PostSubject: Re: Tactics L4D   Mon 19 Jan 2009, 22:56

Nou alleen nog gebruiken gertjan

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PostSubject: Re: Tactics L4D   Tue 20 Jan 2009, 20:57

daar gaan we mee oefenen?

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PostSubject: Re: Tactics L4D   Tue 20 Jan 2009, 21:23

ZapperMenno wrote:
daar gaan we mee oefenen?

Ik had het over de mic

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PostSubject: Re: Tactics L4D   Tue 20 Jan 2009, 21:35

oh ja xD idd, niet pas na 50hp verlies roepen dat er een hunter op je zit gertjan xD

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PostSubject: Re: Tactics L4D   Tue 20 Jan 2009, 22:05

WTH are u talkin bout?
Maar we kunnen dit ook oefen door middel van mics en zorgen dat we bijn onzichtbaar zijn voor special infected in versus zodat we kunnen kijken of dat beter werkt als de rush methode die we zeer veel toepassen.
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PostSubject: Re: Tactics L4D   Tue 20 Jan 2009, 22:08

Rush metode ownt, thats it. En ik snap je verklaring niet van mics? Hoezo oefenen met mics? Just shut up

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PostSubject: Re: Tactics L4D   Tue 20 Jan 2009, 22:13

BloodR4ven wrote:
ik snap je verklaring niet van mics? Hoezo oefenen met mics?

Dit is geen verklaring met mics maar menno zei
Zappermenno wrote:
niet pas na 50hp verlies roepen dat er een hunter op je zit gertjan
En door te zeggen van niet zo snel nu zien infected ons ofzo.
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PostSubject: Re: Tactics L4D   Tue 20 Jan 2009, 22:17

ten eerste: praten door mic word je niet zichtbaar van, je wordt zichtbaar door praten via voice geluiden ( Z X C enzo.)
en als je med kit gebruikt, roept jou character via een geluid ingame. daar wordt je zichtbaar door.. you know

ten tweede: we moeten oefenen wat het beste werkt, rush, stealth, mix daarvan, en daarvoor hebben we communicatie nodig.

klaar..

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Last edited by ZapperMenno on Tue 20 Jan 2009, 22:18; edited 1 time in total
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BloodR4ven
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PostSubject: Re: Tactics L4D   Tue 20 Jan 2009, 22:17

Okeee dan, tot zover gertjan, you talk nonsense

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PostSubject: Re: Tactics L4D   Tue 20 Jan 2009, 23:42

Stealth gebruiken weiinig zin , gaat te sloom en je moet er zo snel mogelijk doorheen gaan, hoelang je wacht , hoe meer zombie hordes komen hoe meer de tegenstander kan spawnen, je zult ze uiteindelijk tog wel tegenkomen

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PostSubject: Re: Tactics L4D   Thu 22 Jan 2009, 08:43

hordes zijn niet zun probleem, special infected wel, en mischien op sommige stukjes stealth kan maybe goed zijn.. we have to learn, en gewoon wat filmpjes checken jwz

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PostSubject: Re: Tactics L4D   Thu 22 Jan 2009, 08:48

Zeker, just practice, study and learn...
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PostSubject: Re: Tactics L4D   Mon 09 Feb 2009, 13:16

Je moet gewoon constant achter RoyalBunker schuilen en zorgen dat hij dood gaat. Of achter een keukentafel zitten. Of achter een PC. Of achter een beesje. Of achter Ard. Of achter Sanny. Of achter je huis. Of achter je hond. Of gewoon dood gaan Shocked
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PostSubject: Re: Tactics L4D   Mon 09 Feb 2009, 14:13

Of aan anonieme Djonko vragen of ie zich eigen even voorsteld

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PostSubject: Re: Tactics L4D   Mon 09 Feb 2009, 14:17

Ik ben full of pleasure, hasj and paper.
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PostSubject: Re: Tactics L4D   Mon 09 Feb 2009, 14:21

het is Stef, anders zit ie niet bij het L4D gedeelte
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PostSubject: Re: Tactics L4D   Mon 09 Feb 2009, 14:22

Welke Stef?
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PostSubject: Re: Tactics L4D   Mon 09 Feb 2009, 14:23

Stef, AKA Pieter
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PostSubject: Re: Tactics L4D   Mon 09 Feb 2009, 14:25

I'm not Stef and not Pieter. Vertel meer en gok maar door bounce
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